# Monthly Archives: April 2012

## Aboriginal Games

Here’s a page entitlted “Games from the Aboriginal People of North America”. Though I can’t say I’ve sat through and read it all, I thought I would share it and let YOUR comments tell us how you feel about the resources.

## Roll Up the Rim Wrap Up

Well, it appears that we beat the odds this year when it comes to Rolling Up the Rim to Win. By “we”, I mean the lucky friends of mine. Not only are they lucky to have me as a friend, who brings them coffee unexpectedly, they also benefitted by winning rims. Out of the 7 coffees/hot beverages I purchased to give to someone else, 3 cups turned out to be winners. (And in case you were wondering, YES, I do give winning rims…I do not expect to have the prize back. My rule is, if the prize is less than $1000, then that’s fine. If it’s $1000 or more, we’ll split it. There. It’s in writing for any future instances and legal battles. What’s your personal rule when it comes to winning rims on beverages you bought/gifted? Leave your rule by posting a comment below.)

Overall, our win totals were better than the posted odds. Now, honestly, we didn’t track this meticulously, as some beverages I bought for others, I didn’t follow up on whether or not they were winners. I figured people would tell me if they did win. Which is to say, maybe there were more losing cups than we kept track of. Also, one might say being altruistic leads to a greater winning percentage for the receivers of charity, but then again, isn’t the charitable act a win in of itself? One could speculate forever about this, which is the fun of mathematical inquiry and the field of probability and statistics.

Here are the final totals for Spring 2012. This year, Tim Horton’s (I refuse to use the public relations and media friendly moniker “Tim Hortons” as it pays little respect to the founder of Tim Horton’s and separates the chain’s history from the man that started it all, hence, Tim Horton’s–or the coffee shop belonging to Tim Horton) claims that the odds are 1 in 6. Let’s see about that one…

Drinks for me: 14

Drinks for others: 7

Drinks for me, purchased by others: 2 (Nya:weh, Mr. Sowden)

Total Drinks Purchased: 23

Winning cups for me: 2

Winning cups for others: 3

Winning cups for me, purchased by others: 0

Total Winning Cups: 5

Odds for me: 2 in 14

Odds for others: 3 in 7

Odds for me, purchased by others: 0 for 2

Total odds: 5 in 23.

That’s certainly better than 1 in 6! How about that for a deep math problem? Sort these odds using 1 in 6 as the midpoint, where some odds are better and others are worse. Or seeing as it is Stanley Cup playoff time, track odds of winning the cup with actual results by round.

Consider tracking your own purchases but more importantly, discuss and utilize real life instances of probability to enable students to make real life connections to the math they are learning

## Twitter and WebQuests in Class

It’s Virtual Museum week on Six Nations Numeracy. Here’s the first of a week’s worth of links, courtesy the Virtual Museum newswebletter.

## Lure of the Labyrinth

If I haven’t mentioned this to you yet, either I haven’t actually seen you OR you weren’t listening, because I’ve been telling everyone lately about the MIT created Lure of the Labyrinth game. This comic book style, immersive experience of learning mathematical concepts at middle grade level is my new favourite thing. The more I play it, the more I’m amazed. I see it as fun for all ages, and of course, a million times better than doing worksheets or drill. Though, that goes without saying. The truly impressive element of Lure of the Labyrinth is how it creates a puzzling environment that challenges students to test their mathematical thinking and to naturally develop conceptual pieces of middle grade math ideas.

Currently, a contest is running for grades 6 to 8 students, working in groups of 4 to 6. All they need to do is have a teacher create their teams and register at http://www.lureofthelabyrinth.net between April 1st and June 15th. However, the challenge is just a contest that MIT is hosting to gather data on students and gaming. Anyone can play the game, regardless of age (and trust me, this is one of those “fun for all ages, 8 to 88, kind of deals”) by going to the main website.

Check out this website Scoop for some more info.

## Teachers’ Domain: Lure of the Labyrinth

Teachers’ Domain: Lure of the Labyrinth

Check out the video above if you want to learn more about the Lure of the Labyrinth. It has a great recap of what the game is about, as well as some firsthand accounts of how teachers have used the game to supplement their lessons and student learning in the classroom.